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AS4242423219 on DN42
Also @noisytoot@mice.tel in case chinchillas eat the cables
re: SPOILERS SPOILERS SPOILERS
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@kemona_halftau @thing I think I can fix that by patching it to use dbus-send instead of qdbus
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re: link to github
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@kemona_halftau @thing Actually is the journal free software? The mkxp-oneshot repo contains build instructions but seemingly no source code. There is, however, this reimplementation that I will try to use.

Although, I’ll need to find another way to extract the image files:

First, aquire a copy of the Windows-version journal executable. Next, download ResourcesExtract and run it, either via Wine or from a Windows install. Set the filename to the journal executable and the destination to the images directory in your local copy of this repo. Set the program to extract only bitmaps, then press Start. Once extraction completes run the included Python script renameandconvert.py (requires ImageMagick), which will create the required PNGs.

I don’t want to run a proprietary Windows program to do this.

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re: link to github
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@kemona_halftau @thing I can’t even run the appimage (I assume because /lib64/ld-linux-x86-64.so.2 doesn’t exist at that path on my system)

> ./OneShot.appimage 
exec: Failed to execute process './OneShot.appimage': The file exists and is executable. Check the interpreter or linker?

I compiled the engine yesterday (it required some patching to get it to build without conan) so I just need to extract the files from the AppImage somehow and then I can run it with the engine I compiled myself

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@merlin the size of modern phones has truly become absurd
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good morning
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[ 71%] Linking CXX executable oneshot
[100%] Built target oneshot

FINALLY. now I can sleep

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I really need to sleep but I want to get this to compile first
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@maddy @kemona_halftau @niko the API is (mostly) compatible (the exception being bugs and glibc/musl-specific extensions that the other doesn't implement), the ABI is not
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good morning!
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@whitequark @andrewrk is that much easier to do from JS than from another language?
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@whitequark @andrewrk I'm not sure how being written in JS would help with JS challenges anyway. just eval-ing them would be a terrible idea even if it was written in JS
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@whitequark @andrewrk yes. node is supported and you can use it if you really want to, but it's not secure to do so
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re: link to github
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@kemona_halftau @thing please do send the window rules
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re: link to github
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@kemona_halftau @thing guix and alpine both dropped plasma 5 so I can't really use that (actually I'm not sure guix ever had it, for a long time plasma wasn't packaged at all)
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re: link to github
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@kemona_halftau @thing maybe I should play it then. is it playable on wayland? I heard there were some issues with that (I can't easily use X11 because Alpine dropped support for Plasma on X11 and I could never get it to work on Guix either)
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re: link to github
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@kemona_halftau @thing how much stuff is in the (free software) engine vs in the (proprietary) game itself? (as in is it mostly data in the game or code)

(I would play oneshot if it was free/libre software)
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Edited 1 month ago
I bought an IBM POWER9 server and apparently it weighs over 30kg. I'm not sure how I'm going to carry that upstairs.

(Also it doesn't include RAM and has a minimum requirement of 32GB per CPU according to the documentation, which means I now have to buy a minimum of 64GB of DDR4. That's going to be expensive.)
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repeated

me: i would like to see more dogs when i’m out and about. it really brightens up my day

the universe: say no more chief

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